Sony Interactive Entertainment CEO Jim Ryan, speaking in an interview with Chinese publication TMT Post, the PlayStation boss talks about how the company strives for top notch titles, even if it means they take a little longer to make. The translations of his answers are a little rough, but the gist is there. He says it’s “better to wait and have a great game than to rush and have a game that is okay or quite good”.Ryan continues: “Players only remember best games rather than okay games. If it is a best game, players may want a sequel, and they will also want to buy a sequel, but no one really cares about a game that is only okay.” He concludes that Sony won’t settle for less: “We want the best.”He cites Ratchet & Clank: Rift Apart as an example, a game he’s been playing recently. Ryan’s definition of a best game is one which “can arouse certain emotions of the players, such as making the player feel excited, feel the adrenaline rush, or feel happy or sad”.Again, Sony’s first-party teams have been excelling over the last decade or so, and many of their games certainly pack an emotional punch. Indeed, the best PS5 games are by and large the ones produced by PlayStation Studios.
It’s possible that Ryan is alluding to something slightly different, though; what’s clear is his aim for Sony’s software lineup to be industry-leading, and that means games that are anything less are unlikely to return. Series such as Gravity Rush or Days Gone, while fine games, haven’t lived up to the same standard as God of War, The Last of Us, or Horizon Zero Dawn. It seems Ryan’s only really looking for home runs, these days.
Do you agree with his statement? Do you generally only keep you absolute favourite games in mind? Maybe you can choose one from here: VOTE BY TMTPOST
[source en.tmtpost.com]
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